So I have been playing
Star Wars the Old Republic for about a month now and I know what you are thinking, 1 month for a first impression? Well yeah, sort of.
MMORPGs are, to me, not games that you play for a couple of weeks, finish it and then you are done with them, or at least they shouldn't be. So for me 1 month of playing with about 100 hours actual in game hours is around what you need to get an honest impression of the game, maybe not first but second or third impression...
Anyway, whatever you want to call it, without further adieu here is my take on SW:TOR.
Overview
Before I got into the game I decided to read up on the different classes because I usually enjoy playing ranged healer/support/controller classes and after checking on forums and reading up about the different classes I decided to go for the Jedi Sage.
But before we go on here is my breakdown of the different classes. There are two factions in this game, the Empire and the Republic and each side have three advanced classes which at level ten branch out into a specialised, so called advanced class. So technically there are twelve classes however that is really not the case.
You see each class on each side has their exact mirror on the other side so say for example a Jedi Guardian is more or less the exact equivalence of a Sith Juggernaut. The look of their powers are different but they function pretty much the same way. This was probably done to avoid imbalance issues but for me it is a cop-out, I would much prefer the way
Warhammer Online did it with mirrored but still distinctly different classes on each side.
So SW:TOR really has only six classes some of which are:
Jedi Guardian/Sith Juggernaut (Tank/DPS)
Jedi Sentinel/Sith Marauder (DPS/Tank)
Jedi Sage/Sith Sorceror (Healer/DPS)
Jedi Shadow/Sith Assassin (DPS/Tank)
And so on... I didn't put the whole list here but you can find good descriptions of classes here:
http://www.swtor.com/info/systems/advanced-classes. And I also found
Darth Hater's DB very useful when planning my classes.
Anyway, as I said, I picked a Jedi Sage because it fitted my play-style the best. I cannot say that I was very impressed by the character creation options. It has a few body types, faces, hair-color, etc. Basic stuff which I think does its job but that is just about it. This was my result, not the best picture but I think you get the idea.
After that it was on to the starter area and what struck me when I started the game was the voice acting which was hyped so much and I think they are good, really good, but one thing I noticed is that when you start the game it seems that everything is focused on you, you are the new recruit which is to set everything straight and of course there is some sort of crisis for you to fix. Very single-player like and does not at all give you the feeling that you are on a virtual world sharing it with other people because you will often see other characters, of the same class, solving the exact same "crisis" as you and for me that is just.. silly.
But I did my best to ignore that and just follow my quest line because I knew this game was a Theme Park after all. And I have to say that these quests and specially the class story lines are quite well directed and many times I just wanted to finish the quests so I could get to the story telling parts.
However at level 10 I got to pick my advanced class and of it was to Coruscant, the capital of the Republic. and below you can see a nice picture of close the Senate building:
And inside:
To be honest I am quite pleased with the GFX in this game. I know it has received alot of flak regarding it and I do agree that technically it is not at all impressive and not on par with what MMORPGs like
Age of Conan,
Aion and the soon to be released
TERA. But aesthetically it is quite nice.
But to move on, after level ten you get to engage into instanced
PvP which I of course did and I can say it was a big mistake. The reason is that they lump all different level characters together. Initially it was up to level 50 even but now it is 10-49 which has made it a bit better but unless you are in your forties, except to be face-rolled a lot.
Which brings me to my other point, around level 20 or so, I decided to give up on my Sage and this for various reasons. First I specced full healing (there are talent trees in this game, much like WoW used to have and many other games still have) but I felt, at my level, I could not at all keep up with all the damage being done, both in PvP
battlegrounds and in the Heroic Areas (more on this later) so I could not at all feel effective in my role. More over I did not even feel as I healer I could defend myself in PvP, which is crucial in PvP because as a healer you WILL be targeted a lot.
Also the class story line of the Jedi Sage did not feel compelling at all which did not make me want to continue it. And finally, and least, it just felt weird to be a ranged class but still carry a light saber. What is it for, looks?
Anyway, I read on the other classes and I haven't given up on my healer support role so I decided to go for a healing specialized Commando class.
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| Trooper with nice background in the starter zone |
This class felt much better as it was a ranged class, wearing heavy armor and a bad-ass weapon so I managed take this one a bit higher level than the Sage and the class story line was much nicer not to mention it's look when it got in his twenties.
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| Commando in Hutt controlled Nar Shadda |
However I found out that the class pretty much had the same issue as the Sage. Namely that the healing output was way too weak, barely enough to heal your NPC pet companion whiles fighting a Champion mob (a third grade mob, stronger than common and tough mobs) and in PvP it was constant face-rolling as soon as people found out I was the healer. Maybe it will get better at high levels but I dont play MMORPGs just for the end game content, so time for another re-roll.
This time I gave up on the healer role entirely and decided to go for the probably most common basic class in the game: the famous Jedi Knight and more specifically a tank specialized Jedi Guardian.
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| Jedi Knight in Jedi Council Chambers |
Again this was an upgrade of the experience of my previous Commando class. The class story line was even better, I had more survivability in PvP. But even as a tank I felt I was being constantly killed in the instanced battleground type PvP maps so again maybe the huge level bracket is to blame here. Still I managed to get this class to level 30 and visited iconic places like Tatooine and Alderaan and I can't say that I am bored of him yet.
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| Jedi Guardian on Tatooine |
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| and on a mount on Alderaan |
But still something did not feel right as being melee was never my thing. So next up was a ranged DPS in the form of the Bounty Hunter and that is the class I am currently playing.
So that was a, not so short, run through of my experience in SW:TOR and my overall score is:
Score: 7/10 Good
But how does the game different parts stack up?
Combat
For me one of the most important aspects, regardless of other, is how well the combat works in SW:TOR and I can say that mostly it is quite fun. It is the traditional TAB target hotkey type which you see in most MMORPGs and it does not have any really cool mechanics like in Warhammer Online but, in PvE, it is still quite fun.
PvP on the other hand is also pretty fun when doing 1v1 but in the instanced PvP scenarios which are 10vs10 (I think) it is no fun for the reasons I stated above. Up to level 30 you will be inferior and constantly face rolled, regardless if you are tank or healer. So I will divide the score for PvP and PvE in this section.
Score (PvE): 7/10 Good
Score (PvP): 5/10 Average
Progress
Yet another very important aspect for me and SW:TOR does not dissapoint. The leveling is finely tuned through the class story lines and other more generic quests and I can't say that progressing my character ever got boring.
However it is a wee bit too fast for my liking and the choices when you level is quite few. After level 10 you get some sort of talent tree point which you can spend on the three available trees and you get enough points, at level 50, to fully spec. out one tree with 10 left over points. So it really does not give you that much options to make your character unique specially since each class has basically two roles, DPS and an "other" role and that other role can be tank or healer and that is pretty much it as this class takes the tank/healer/DPS trinity to the letter and does not give you much options outside of that.
Finally due to the single player story line aspect of this game I rarely felt I needed to group with other people. The only two times were when doing Heroic Quests, which are basically quests which requires more than one person to complete and Flash Points which are repeatable instanced, big quests. But neither of them have as good story as your class story lines and you really don't ever feel you need to do them.
Score: 6/10 Above Average
Virtual world aspect
For me the fact that MMORPGs are persistant "worlds" which does not reset is what makes the genre special and the possibilities are endless. However SW:TOR hugely dissapoints in this area. The world is extremely level bracketted and very few options exists when leveling your character which makes the experience extremely linear and you have very little, or no, reason to return to a world once you have passed the level bracket.
Also there are almost no random world quests, like other Theme Parks such as
Warhammer Online's Public Quests and
Rift's ehr... Rifts. This gives you very little reason to just explore the world and see what is out there. Even the mobs are usually stationary and just stand around like statues.
To be honest I think the only redeeming quality in this one is that Bioware has captured the Star World feel quite feel in the different worlds, such as Tatooine.
But no Bioware, you completely missed the mark on this one and I seriously doubt you understand what makes MMORPGs different from other games.
Score: 3/10 Bad
Innovation
Innovation has become a somewhat controversal subject in MMORPGs, in parts because people does not understand that innovation does not mean inventing new things but rather re-inventing what already exists and parts because of the elephant in the room which all other MMORPGs, specially ThemeParks will be compared with.
However I strongly feel that the MMORPG genre is in a state of stagnation at best, decadence at worst due to greed and wanting to earn the same money as the aforementioned elephant.
So I strongly feel, that for the genre to prosper, it needs to progress and constantly re-invent itself and sadly SW:TOR does little in this area.
Everything from combat to the UI feels copy and paste from existing games and even the crafting, which some people say is innovative, is basically letting NPCs do crafting instead of you doing it. However the NPC companion system I would say is the only innovative feature I can think of as you can equip them, pick what skills they will use and they even sometimes participate in NPC conversations.
However one, rather small, feature is hardly enough and the only other thing I can think of, single player class story lines and voice acting, is just a copy paste from Bioware's single player game and has existed in single player games for years so this is definitely not something I would call innovative.
Score: 4/10 Below Average
Value
So how well does this game return in the gaming dollar or euro you invested in this game? Well the game is good, no doubt about it, but the experience is very much like other single player games Bioware has produced, like
Mass Effect, but it has not only an initial purchase cost but also a monthly sub. fee and I can't really justify that for what essentially plays like a single player game.
That being said, the content in this game feels more than your typical single player game because usually I'm done with those in a month (unless it is something exceptional like
Master of Orion 2 or
Civilization) and Bioware seems to be adding some extra content but still, this whole thing does not feel right. It feels like they wanted to figure out how to charge a sub. fee for a single player game and SW:TOR was the result.
Score: 5/10 Average
Final words
As I said before SW:TOR is a good game but not a good MMORPG so if you just expect a good single player game with some multiplayer options I would even say the game is excellent but as an MMORPG it sorely dissapoints and I truly hope that this business model is not copied by other companies. If they do then the MMORPG genre will be swamped with single/multi player games, pretending to be MMORPGs so they can charge a monthly fee.